There is a land of magic and little people, not very hard to find if you know where to look, nor very far away if you remember the roads to take. It is called New Zygaxia because it is younger than Old Zygaxia, a place that none remember. New Zygaxia was at a time crowded by terrible giants. The giants have long since disappeared, but they left behind a fair number of folk who are good, bad, and mixed, as is usual. The most notable of these people are the Elves and Dwarves who live in the forest and hills respectively.
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DwarvesRumored to be older than the world itself, dwarves have existed since before scholars put pen to paper. They are a bold people and can be stubborn about helping others, instead putting dwarf problems first. And it's bad luck to slight a dwarf because they never forget the past so you are best not to complain about it. Dwarves have a sacred regard for precious metals and rare ores. Their society calls them gifts of the under-mountain, and trinkets that should be carried into the afterlife as gifts to their ancestors.
Although dwarves can live to be 300, they waste little time on trivial matters. They're always building, tinkering, or exploring the next horizon. Born with natural curiosity, dwarves have no concerns about sacrificing a little safety for adventure. Legends say that the gods of the old world abandoned their dwarf flock in the first destruction of Zygaxia. If not for the dwarves' underground homes they would have burned with the rest of the world. A dwarf is fiercely protective of their hearth or wherever they take refuge. They are generally content in the Dreaming, full of boundless sights of otherworldly magic and technology.
Costume and Roleplay
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ElvesAs the kindred of elemental spirits, elves have a deep connection to the land. They love music, art, and all things that embrace natural and worldly beauty. Elves reach adulthood at the age of 80 when many other races are entering the twilight years of old age. They do not fear death and, because elves live to be over a 1000 years old, they have patience only rivaled by stones. Elves live all over New Zygaxia. They have cities in the Darkwood Forest and Rustwood while smaller cloisters dot the Amber Coast.
Elvish homes are well kept and often incorporate nature into their design. Bungalows wrap around titanic branches and hovels mingle with massive roots at ground level. Elves gravitate toward the use of magic and often know at least one or two spells. For those that do not use magic, dual swords of equal length or bow and arrow are their weapons of choice. The seasons affect an elf in many ways. Their appearance and demeanor can all change depending on the weather. In winter, they enter a hibernation-like trance that can only be broken if their life is in danger.
Costume and Roleplay
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Wexons (Humans)Wexons come from a neighboring continent of Burark that largely ignores the plight of the elves and dwarves. They generally keep to themselves and are too busy fighting each other to pose any real concern to the other inhabitants of New Zygaxia. Wexons have a rudimentary understanding of magic and associate most anything they don't understand with sorcery.
Most Wexons who hail from Zygaxia live in the free city of Mourngate, a bustling port city that dates back to previous eras. The city is a melting pot of cultures and anything can be found here for the right price. Its often the first stop for anyone looking to start their life anew. Costume and Roleplay
Other (New Zygaxia)New Zygaxia is an eternal realm. It's an old world where stories of swords and sorcery have played out over thousands of years. There are secluded corners of the realm where unknown species dwell...
You may submit your own idea for your character's species for this realm by contacting us here. It is recommended that you attend a Catalyst event before making a submission, but this is not a requirement. Please be aware that finalizing a species can take some time, so please take this in to consideration.
Step 1: You must submit a brief history of the culture and a description of their society as a whole. This can include things like home life, rites of passage, evolution, physiology, art, music, architecture, aesthetics, and how they fit into the rest of the realm. Basically anything that is important or unique to the species. We will work with you to revise this idea and make it fit. Step 2: A physical description with the proposed costume and role play requirements and optional items. After we have agreed on a description, you must provide a picture of the costume and make-up you plan to wear when playing this species. Step 3: A story (mod) that a storyteller could run which includes a member of this species. The story itself does not have to revolve around the species, only include one as a primary character. After you complete the other two steps, a storyteller will work with you on this item. |
StarforgedLegend says the original “Starforged” were a group of dwarf artisans from the ancient Silver Hammer Clan. The Silver Hammers built all of the strongholds from the Old Zygaxian era and kept watch against threats to the kingdom for over a thousand years. When the giants appeared, every able-bodied dwarf was called to face the threat against the world, everyone except the Silver Hammers. Being stubborn and proud warriors they sought out a way to join the war without leaving their homelands vulnerable. As the story goes an elvish diplomat named Ambend Leafblade was visiting when he learned about the plight of the Silver Hammer Clan. He offered them aid in their quest if they would in turn join the elves who were fighting in the south. Ambend was a descendant of the druids who created the Guardians of the Great Tree of Eldrak and offered these secrets to the Silver Hammer Clan. With their combined knowledge the first true Starforged were born and the Silver Hammers went off to war. No one knows what happened to either the Starforged or the Silver Hammers, but by the dawn of current era they had all vanished.
When Icewinter was destroyed by the Crimson Hand something powerful was unearthed and across the world Starforged began to emerge from the ground where they had been buried for an eternity. Starforged are old souls that are bound to a stone or metal body. They have all forgotten their past life, but can sometimes glimpse it in visions and dreams. Some believe they have been reborn while others think of them as abominations and a corruption of the soul. Elves especially may view them as a betrayal of their secrets. Starforged seem at peace with their own existence for the most part and strive to find out where they fit in in this new world. Costume and Roleplay
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