In the depths of a cosmic tapestry, Eternity sang--its very existence owed to a sublime song said to be written before the universe could dream. If this voice ever had a form, it long since melded into the realm it conjured, leaving behind a creative spark that permeates everything like magic. This is a story where iridescent oceans cascade ceaselessly off the world's edge, and where days and nights unfurl not under a sun or moon, but beneath the canopy of a living Capricieuse canvas. In the heart of this resplendence lies the vast continent of Abilla, where art, excess, and roaring jazz music coexist with the intricate progress of magic-infused machines, all under the benevolent eye of Sovereign Clavelina Abillaine. The ruling family is revered as the foundation of society, and no one questions the peace they've established, but Crux is the true heart of its modernity.
As one strolls down a cobbled street, the gentle thrum of Crux resonates around everything like a lullaby. Its warm glow can be seen in the engines of magically propelled streetcars, through the open windows of glimmerguide boutiques and beaumancer salons, and even in the corner bodega selling keepsakes infused with minuscule Crux shards. It powers Dramatique skyscrapers and fuels everything from luxurious opera houses to steelmule farms in the countryside. Streets bustle with life--Emmauri in tailored suits, artisans carrying toolboxes brimming with Cruxite paraphernalia, and young apprentices rushing through alleys with scroll tubes containing diagrams of the latest Cruxtech innovations. In this world where creativity is the most cherished currency, even the common folk wield incredible potential. Factories hum with activity, as craftsmen—perhaps less inspired but no less important—follow intricate schematics to breathe life into magitech wonders. Such marvels have leveled the playing field, giving even those without the touch of innate artistry a stake in this new age of possibilities. This is a land not of limits, but of limitless potential, bounded only by the confines of one's imagination.
But there is a growing raucous, like notes being played by a sinister saxophone. It drifts on the wind from the shadowy side of society, harmonizing only with the feeling of an encroaching doom. In this kingdom of glamour, questions buzz like rumors in a speakeasy. A series of unsettling events—vanishing citizens, graffiti on masterpieces, and mysterious fires—have shattered the realm's tranquility. The ruling family has responded with heightened security, casting a shadow over the pastel landscapes, but one problem rises above all others. Marked by the mysterious "Hex," the Gaspard have become subjects of social ambivalence. As unsettling occurrences trouble the realm, these individuals, often labeled as 'self-centered,' find themselves navigating a complex web of societal attitudes ranging from pity to fear. The Monarchy assures its subjects that medical care will be provided to those who are suffering the worst, though none can say exactly what that will entail. Yet hope persists, sparkling as brilliantly as the Crux that lights the streets.
As one strolls down a cobbled street, the gentle thrum of Crux resonates around everything like a lullaby. Its warm glow can be seen in the engines of magically propelled streetcars, through the open windows of glimmerguide boutiques and beaumancer salons, and even in the corner bodega selling keepsakes infused with minuscule Crux shards. It powers Dramatique skyscrapers and fuels everything from luxurious opera houses to steelmule farms in the countryside. Streets bustle with life--Emmauri in tailored suits, artisans carrying toolboxes brimming with Cruxite paraphernalia, and young apprentices rushing through alleys with scroll tubes containing diagrams of the latest Cruxtech innovations. In this world where creativity is the most cherished currency, even the common folk wield incredible potential. Factories hum with activity, as craftsmen—perhaps less inspired but no less important—follow intricate schematics to breathe life into magitech wonders. Such marvels have leveled the playing field, giving even those without the touch of innate artistry a stake in this new age of possibilities. This is a land not of limits, but of limitless potential, bounded only by the confines of one's imagination.
But there is a growing raucous, like notes being played by a sinister saxophone. It drifts on the wind from the shadowy side of society, harmonizing only with the feeling of an encroaching doom. In this kingdom of glamour, questions buzz like rumors in a speakeasy. A series of unsettling events—vanishing citizens, graffiti on masterpieces, and mysterious fires—have shattered the realm's tranquility. The ruling family has responded with heightened security, casting a shadow over the pastel landscapes, but one problem rises above all others. Marked by the mysterious "Hex," the Gaspard have become subjects of social ambivalence. As unsettling occurrences trouble the realm, these individuals, often labeled as 'self-centered,' find themselves navigating a complex web of societal attitudes ranging from pity to fear. The Monarchy assures its subjects that medical care will be provided to those who are suffering the worst, though none can say exactly what that will entail. Yet hope persists, sparkling as brilliantly as the Crux that lights the streets.
Disclaimer: Opus is a setting that will be dealing with issues very close to real-life disability struggles. While the ultimate message is one of hope and understanding, there are elements of the story that might hit close to home.
Additionally, this setting is at its heart a detective story and there are storytelling beats that are intentionally meant to mislead. There will be hints that things are not what they seem, but there will be incorrect or incomplete information given. |
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Opalites in the Dreaming
Upon entering the Dreaming, Opalites—whether Emmauri or Gaspard —often mistake the experience for an exclusive, late-night performance. This misconception gradually wanes as they interact with other Dreamwalkers, adding an element of awe and incredulity to their initial roleplay.
Emmauri(Pronounced: Eh-mar-e)
The Emmauri are more than just the residents of Eternity; they are the soul of its vibrant culture. They thrive on opulence, decadence, and exhilaration, fueled by an unquenchable thirst for art, innovation, and human connection. The cities of Eternity are like living dioramas of ambition and grandeur, filled with soaring skyscrapers that gleam like jewels, and cobblestone streets teeming with the energy of constant creation. Born into a society that reveres beauty and elegance, Emmauri become patrons of the arts from a young age. The aesthetic that permeates their world isn't a mere fashion statement; it's a cultural identity. Patterns of vivid designs find their way into everything from architecture to household items, creating a uniform harmony that binds the Emmauri as a people. Emmauri celebrations are legendary, marked by the fusion of intricate choreography, dazzling light shows, and ornate costume balls. And yet, there exists a somber undertone to their lives. Older generations in particular warn of becoming too detached from their history, pointing to their cursed brethren, the Gaspard, as a cautionary tale about lacking conviction in community action. Costume and Roleplay
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Gaspard(Pronounced: Gasp-aard)
The Gaspard are a sobering reminder of the ephemeral nature of beauty and happiness. Outwardly indistinguishable from their Emmauri kin, these individuals carry a heavy curse—known ominously as the Hex. For the Gaspard, every day is a battle against the clock. The hexagonal patches that first appear as an innocuous blemish can swiftly engulf large portions of their skin, leaving only pain and emotional turmoil in its wake. Their affliction drives many to a sort of dual life. Publicly, they dress with the same flair as the Emmauri, perhaps even more meticulously, as if each garment were armor against the world's judgment. Privately, they grapple with existential questions, and many dive into ancient tomes and forbidden rituals in a desperate search for a cure. Adding a layer of complexity to their plight is the changing perception within their communities. While many sympathize with the Gaspard, there's also a lingering fear—could the Hex be contracted? Or worse, could it be a punishment for some form of moral or magical transgression? The Gaspard live with these questions every day, and yet their resilience is admirable. Many find solace in secret meeting houses or support groups, bonding over a shared fate and an unspoken understanding that their time may be limited. Costume and Roleplay
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Map of Eternity
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The Aesthetics of Opus
Each generation of Opalites have their own aesthetics, but some things never go out of style or occasionally see a resurgence that can last anywhere from a few months to a few years. An overwhelming majority favor the Dramatique, and Elementaire is from the generation prior. The current date is Year 323 and listed with each style is the year it was introduced.
Dramatique (OOG: Art Deco)Year 261
Bright, vibrant colors—almost garish, if you ask some of the more old-fashioned adherents of Elementaire style—characterize Dramatique attire. Geometric shapes, beading, and metallic fabrics convey modernity and ambition. Outfits often contain flashy, magical components, ideal for those who are as ostentatious as they are forward-thinking. |
Elementaire (OOG: Art Nouveau)Year 190
The Elementaire style thrives on jewel tones and rich fabrics like satin and velvet, often adorned with natural motifs like vines and fictional celestial bodies. Some garments may even contain enchanted plants that bloom in response to the wearer’s mood. This aesthetic suits those who enjoy philosophy and mysticism. |
Older Styles
Important: You can include nods to Fashion of the older styles in your costume, but they can't be overwhelmingly in this style without first getting ST Approval.
Capricieuse (OOG: Impressionist)Year 121
Capricieuse wearers love light, flowing fabrics that seem to shift in color and texture. Think of it as a sartorial watercolor painting. The mood and lightness of this style are often replicated in the daydreaming, introspective personalities it attracts. |
Honorine (OOG: Romanticism)Year 63
Embracing earthy tones and natural materials like wool and muslin, Honorine style features flowing forms, wide-brimmed hats, and cloaks. Small enchanted elements like feathers may be incorporated, reflecting the emotional and intuitive mindset of its adherents. |
Utopique (OOG: Rococo)Year 0
Light pastels dominate the Utopique palette, featuring fabrics like light silk and chiffon adorned with intricate lace and small floral patterns. Garments are often enchanted to shimmer or stay pristine, mirroring the functional and perfection that was ushered in after the end of the great conflict. This is most often associated with the monarchy and public service of yesteryear. |
Clinquante (OOG: Baroque)Pre-Calendar
Clad in dark, opulent colors like gold and burgundy, Clinquante style exudes grandiosity with its heavy brocades, silks, and ornate embroidery. A soft magical glow often emanates from the threaded designs. Considered Ceremonial garb by modern standards, roleplay in this aesthetic should match its lavishness—expect elaborate ceremonies and equally elaborate conversations. |